THREE.JS Advanced Tips : Shadow

In this post, I would like to talk about the shadow. In THREE.JS, it has an internal shadow system. It is very powerful and easy to use. But I noticed that so many developers have issue with using shadow with their custom shaders. The most common issue is that after we moved the vertex position in the vertex shader, the shadow casting doesn't seem to be automatically reflected from the changes.

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About me
My name is Edan Kwan. I am a creative developer, an ex-Flash developer and an ex-firstborner. I am currently work remote freelance for different ad. agencies and designers.

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About this blog
Writing is never my strong hand. I always find it difficult to explain what do I have in mind. ButI really do want to share some of thought in this field. Comments and criticisms are all all welcome.